Step 2: Sprites and Objects
Before we can write any code, we need to make some art for the player, and the shapes we're gonna shoot.
Creating Sprites
Right-click on the "sprites" folder in the Asset Browser on the left side of the screen. Then select "Create > Sprite"

Creating a sprite
Now you should have a new Sprite!

The Sprite Editor

The sprite in the Asset Browser
Renaming Sprites
Let's name our sprite "spr_player". You can rename your sprite by clicking the box in the top-left of it's window, or by double-clicking on the item in the Asset Browser
Tip
It is recommended to follow GameMaker Studio's naming guidelines. Sprite names should always begin with "spr_" to signify that it is a sprite. This becomes extremely handy when using auto-complete while writing code, as all the sprites will be grouped together.

Our renamed sprite
Resizing Sprites
Before we jump into making the sprite, lets quickly resize our canvas size. 64 x 64 pixels is a bit big for our use case today.
Click on the icon on the left-hand side of the sprite editor, and adjust the values to 32 x 32 pixels.

Here we can see the current size of the sprite. Lets click the button and resize it.

Set the width and height values to 32, and click "Apply".
If "Maintain Aspect Ratio" is checked, you will only have to change one of the values. The other should follow suit.

Now our sprite is resized
Now we can create our player sprite!
The Sprite Editor
Click on the "Edit Image" button on the left-hand side to open the Sprite Editor.

Open the Sprite Editor using the "Edit Image" button

The Sprite Editor
Quote
If you get this reference, you get a cookie! 🍪 (1)
- Here's a hint: You gotta think with Portals...
Now, don't be alarmed, alright? Although, if you do feel alarm, try to hold onto that feeling because that is the proper reaction to being told you have brain damage...
...or that you have to use the GameMaker Studio Sprite Editor...
In all seriousness, it's not as bad as it looks.
Other options:
The Grid Overlay
To make drawing symmetrical shapes easier, lets enable the grid overlay. Simply click on the button to enable the grid, and use the drop-down menu to customise.

32 (sprite size) / 4 (grid size) = 8 (grid size in pixels)
Common Tools
| Tool | Description | Shortcut |
|---|---|---|
| Paintbrush | Draw freely | D |
| Erase | Erase pixels back to transparent | E |
| Fill | Fill the selected area with colour | F |
| Line | Draws a line between 2 points | L |
| Rectangle | Draws an outlined or filled rectangle | R |
| Ellipse | Draws an outlined or filled ellipse | C |
| Polygon | Draws an outlined or filled polygon with the given points | P |
| Colour Picker | Selects the colour of the selected pixel | O |
The Player
For the player, I used a few line segments to create a simple, triangular design.

"Here's one I made earlier " ahh sprite
Note
For a reason that is far above my pay grade, GameMaker Studio has 0o facing toward the left, instead of upwards. This means you have to draw your sprites facing to the left if they are in a top-down perspective, like here.
The Rest
Now that we have our player, we can create the shapes we are going to shoot. Follow the same process as before to create 3 different sized shapes, and a bullet sprite. Feel free to use a different sprite to make your shapes bigger.

Small (32x32), Medium (64x64), Large (128x128), and the bullet (8x8)
Sprite Origins
By default, sprites will have their origin point in the top-left corner. If you expect the sprite to rotate around it's center, then we need to change the position of the origin point.
We can do this by clicking the drop-down menu in the top-right corner of the sprite window

Here we can select 9 pre-defined positions for the origin. You can select a custom location, but that's for another time.
Now, lets put these sprites to use!
Objects
Lets start creating the player. To do so, we need to create an Object, and name it "obj_player".
Tip
Just like with sprites, objects follow GameMaker Studio's naming guidelines. Object names should always begin with "obj_" to signify that it is an object.

Objects are made the same way as sprites, just use the correct folder,

Your created object should look like this. Don't be alarmed!
Now let's give the player the sprite we created earlier. Click on the "No Sprite" button, and select the correct sprite from the popup.

It's like a mini File Explorer! awwwwwww
Now do this again a few more times:
-
obj_bullet: This is the bullet your player will fire. It should have it's sprite set to "spr_bullet"
-
obj_shape: This is the shape we will destroy with our bullets. It should have it's sprite set to "spr_shape_large". As we shoot at it, it will shrink.
-
obj_game: This is a "silent" object that will manage the game, draw UI, keep score, etc. This does not need a sprite.

This should be all the objects you need for this game.
Now, lets set up our room...